Independent studio

Design and production for creative projects.

bitPalette Studio designs websites and runs the production side of games, collections and launches — the planning, the decisions and the build — so the creative work gets to stay creative.

01

What the studio does

Nordic Glory Trading Card Game

Case study

Nordic Glory: from paper to digital

Nordic Glory is a finished physical trading card game — printed playmat, beta playtest decks, hundreds of illustrated cards. The brief: bring it to digital without changing a single rule, and without the project drowning in its own detail.

shield cards
907
rituals
159
jarls
8
engines trialled
2
  1. 01

    One rulebook that wins

    Every rule went into a single versioned document that outranks card text, the playmat and memory. Gaps became open questions on a list, not guesses.

  2. 02

    Answers worked out by hand

    With the designer, we wrote out tricky game situations and their correct results on paper first. The software has to match them, not the other way round.

  3. 03

    A bake-off, not a hunch

    Choosing the game engine meant building the same screen in two of them, logging the hours, and scoring both against criteria agreed before anyone started.

  4. 04

    Art in, cards out

    Card data lives in a spreadsheet; a pipeline turns it into finished card faces, so a text fix never means hand-editing artwork.

02

Selected work

03

How projects run

Every project, big or small, goes through the same six stages. Each one ends with something you can see.

  1. ListenA one-page brief
  2. ShapeSitemap, palette, moodboard
  3. DesignLayouts in the real medium
  4. BuildA live preview link
  5. LaunchChecked, fast, accessible
  6. Look afterHandover notes & edits
04

Archive

Earlier sites, collections and launches. A lot of the studio's process was learned here.

05

About

Neil Hagre

Founder · artist & creative professional

bitPalette Studio is run by Neil Hagre, an artist with a background in product and medical illustration, graphic design, package visuals and 3D animation. Over time that work grew into organising — and building — other artists' projects.

His paintings start as sketches, move through colour studies and only then reach the canvas: an intuitive, adaptive process that keeps going until the piece feels right. The studio runs the same way — small steps, tested early, refined until it works.

Specialisations
Product illustrationGraphic designPackage visualsMedical illustration3D animation
Tools
3ds MaxMayaModoNukeV-RayRedshiftSubstanceAfter EffectsAdobe Suite

Have a project in mind?

A site, a launch, or something halfway built that needs a plan. Say hello.

info@bitpalettestudio.io